![]() |
| Environment Moodboard |
![]() |
| Character Moodboard |
Top Down Veiw:
Genre:
For the genre of the project I will be using a sci fi look using neon lights throughout the scene and taking some of my inspiration from Tron with the use of bright neon lights and glowing parts on charters for example helmets and arms as well as weapons and other parts of the scene. The genre of the render will be sci fi and it will have a character walking through a cyberpunk type of environment.
Visual Ideas For The Environment:
I will use a character that fits into this theme by creating a character that uses neon lights and has a particular look. The character will be able to easily fit into the rest of the scene. Because I have designed the charter and the environment that will appeal to the target audience of teens.
For the character itself there is no face on the model which will mean that the audience will not easily be able to tell what the character may be thinking or expressing. The only way that the character can display emotion is through the animation itself for example in the scene the charter look tired because he has a hunched back which gives the impression of him having walked for a really long time.
Sound:
There will not be any sound in the render this is because I ran out of time. If I had more time I would have added sounds to the trains going above the characters head and sound effects for the walking animation.
Appeal:
The character that I will be creating will appeal to the target audience of young teens and young adults because it is a similar style of character to other popular films such as Tron and Blade Runner. Doing this will allow me to make a much better final product.
Gender Of the Character:
The character is a robot soldier so there fore it does not have a gender or an age. The only emotions that are shown for the character are through the animation these emotions are ones of tiredness because the character has been walking for a long time because of his hunched back.
Weapon And Vehicle:






No comments:
Post a Comment