Tuesday, 7 February 2023

LO3: Creation Of The 3D Character And Environment

the first thig that i did was to look at the animation that came with the scene and decide in my head what i wanted to do roughly. This then allowed me to think more carefully about the scene and the method and the order of which I wanted to create and add things in. I decided that the first stage was going to be attaching a model to the rig and animating the rig this would give me a very good basis to start with.

Once I had managed to attach and animate the model for the character I then decided to duplicate and add some other characters both in the background and the foreground this was done so that I could have a better sense of scale as I made the scene. I also switched the scene t use a skybox that I would later replace this was so that I could see what effect the lighting would have on the scene.

The next thing that i decided to add was a road. As adding something large that can be changed later helps me to think about the various different elements that I will then be adding into the scene. I downloaded a textures for the road with a height normal and roughness texture map which i then crate the material with using node wrangler to get a much more precise scale on the texture that matched the road more.

I also added a place with a basic texture to act act as the floor for the scene.

Next i added the building which i had modeled and then imported into the scene along with the train tracks. the building were made using geometry nodes meaning that once I placed one block I could then use math to create different variations in the buildings. Allowing me to quickly create unique and realistic background buildings. allowing me to quickly block out the rest of background. I also added train tracks of sorts with plans to create moving elements to the scene.

I the added a background image to show off a planet and add more of a sense of scale the the scene as well as adding trains to the tracks. I added 3 different trains to the scene all moving in different ways. I also added more lights to the scene and switched to the fully rendered view for the tests. This allowed me to fine tune the lighting and the amount of light that was coming off the trains as the moved through the scene. 

The next stage of the scene was to add foreground buildings that I could quickly make and then copy around the foreground to fill it out. This meant that the models in the foreground had to have much more detail because they were closer to the camera. I went for a much more futuristic hangar/shop front look for the models this allowed me to create interesting parts of the scene that had the potential for a lot of little details. Such as shop fronts 

This is the stage before I added the fog into the cne along with the rain and the other post process effects. The image is overexposed and does not look realistic. I also added more variation and rotation to the building to make them look much much interesting.



This is the render before I added all of the little details such as posters and signs the main things that I have changed are adding a fog box/volume into the scene which makes the world get less clear and darker as the camera look further away adding a mist makes the scene look more realistic. I also added a slight amount of film grain to the render as well as lowering the shutter seed and the aperture to make the background look more blurry, I also fine tuned and refined the lighting and the scale of the models. I also added a red tint to the scene which allowed me to make the scene appear more alive as well as animating the models in the background to walk around.

Link to commentary and how I made the scene different camera angles etc.  


Connotations:

The scene connotes a sense of adventure and mystery because of the look and the feel of the scene with the scene being made using a made up futuristic world. Allows the connotation of excitement for the audience. The lighting in the scene allows the mise on scene to again represent that of another world and makes the render look a lot more realistic and believable.

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