The software that I chose to use to make the scene was Blender. I have been using this software for a while and have slowly been learning and progressing through the software to allow me to create the final render.
I have used the software's render engine called cycles to allow me to create a realistically lit scene. I can use the shader editor to create realistic materials, such as the floor grating and the buildings.
| This is the default scene that shows top when blender is first opened it contains the 3D viewport for the scene. |
| I then used inset to create a hole in the face which allows me to make detail in the model. |
| I continued this process again to create the model. I scaled the inset by using S and then moved the parts by using G. |
| Then I switched to the rendered view which mean that I get a real time preview of the scene meaning that all of the colours will be accurate to the final render. |
| I added another cube to the scene to add some fog and then I also used the bevel tool to create a much more rounded model. This is a simple way to allow for much more detail in the model. |
| Almost final render. |
| Final render. |
| These are the final render settings for the render. |
| This is the material shaders for the model with 2 materials being used one being the base colour and then add introducing light into the scene. |
Overall:
I have been able to learn the software and will be able to develop the scene and use these basic principles and skills to create a much more impressive scene. I have been able to learn the basics of shaders and lighting in blender.
As well as the workflow from modelling to live preview to render.
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